





2. Social interactions. Read what you say about other people. And for what reasons. Do you think this person is scum/town? Why did you think that? This becomes very useful in the future.
3. Voting history. Who did you vote? Why? Did you ever change your vote? Why? Did that vote end up on the final lynch? And did the lynch flip town/scum? This is mainly used after D1.







a secret remains

"





in: ne98-chat from: dahkahin: ne98-chat from: dahkah 



Tales from the borderlands, the first one (fuck the second one). Okay I shouldnt be speaking here bye bye u saw nothingTales from the borderlands, the first one (fuck the second one). Okay I shouldnt be speaking here bye bye u saw nothing 









what
if not I’ll be devastated with that one
if not I’ll be devastated with that one 

unless ur evil lmaoaoa


/role






/j









































well I thought they were good too

















Who was your mentor? Your gameplay was great (ignoring that you were wrong on singleton, which happens)
(edited)




Who was your mentor? Your gameplay was great (ignoring that you were wrong on singleton, which happens) 








(Im joking yall did great)






1
and even longer if you consider IRL stuff 







Anyway, moving on
Not every lylo is the same. If its a lylo with 7 or 5 players, that's different to a lylo with just 3.
Cause with 7 or 5 (3/2 living mafia) it means there will be more lylo days that follow. Anyway, voting a townie as a townie will always mean that the game immediately ends in a mafia win.
The most common strategy in lylo is what is called crossing.
When crossing, the people in lylo deduce the two players which they think are the most suspicious. You then make those two players vote each other, if the game ends, welp, rip, both were town, but considering they were the two main susses in the day where you cant be wrong, the odds of you losing by voting one of them were high anyway.
So just make them cross, see what happens, odds are the game continues on because at least one is mafia.
Crossing is very effective in a 1v2 scenario but also in a 2v3 or 3v4 scenario it is probably going to be a strong strategy.
Either way its best for the town to have the players who are generally trusted, and still alive, vote last, what good does it do to have them call their shot, and then be wrong?
Everyone knew that this player was town, and they have to decide on the one person they think is most likely maf and pray they're right, this means that instead of having 2 shots of being right by having the 2 sus players cross, its just 1 shot.
That's the logic.
Of course this can easily lead to a loss if the remaining mafia are deepwolfing, which is when they're generally trusted, but at that point, well, either you call the manipulation during the discussion on who should cross, or you just lose, and at that point, they just played really well.
Sometimes there's nothing you can do.
There are other strategies too, but crossing is definitely one of the most prolific.
I am not super experienced in lylo math and strategies though, i think mel, cait, sam and or luka would be better fits to give you more insights!
Cheers! (edited)